CoF
footer
The Court of Fables
Lore

History

Gaea, ruler of the sky and master of all magic, shaped the world with the muses by singing the Chorus of Creation. When their song was finished, Gaea filled the land with sentient beings. Nature flourished in harmony, bound together by that eternal melody.

But remnants of creation’s magic lingered, and from it arose the faeries—otherworldly beings who carried fragments of Gaea’s power. They bestowed extraordinary gifts upon humanity, guiding the course of history.

And then, without warning, Gaea vanished.

Once, the sun rose, the seasons turned, and the stars glittered by her will. In her absence, the world sank into eternal twilight—a dim haze where day and night blur together. To survive, people turned to timepieces, record-keeping, and precise accounts of hours and resources. Automation grew sophisticated, enabling mass production even as nature faltered.

Humanity adapts still, but perhaps at a pace the world itself cannot endure.

Court of Fables

The Court of Fables is a vast castle-archive of legends, maintained by the servus, an innately magical bipedal race created by Gaea.

Self-sufficient and withdrawn, the servus seldom trade with other kingdoms. Their sacred duty is to collect, preserve, and record stories—though at times they intervene in matters concerning the faeries or the giants.

Mysterious and fleeting, servus sightings are rare. Many doubt they exist at all, dismissing them as just another fable among countless others.

Inhabitants

Faeries Powerful magical beings with a sharp, almost mischievous curiosity toward human affairs. They appear in many shapes and sizes, choosing forms that allow them to best communicate with mortals.

Though capable of reshaping landscapes with their magic, faeries are unpredictable and best kept away from politics. Despite their vast power, they are bound by one law—they cannot kill another living creature.

Servus Bipedal beings who serve the Court of Fables. Unlike faeries, their magic is weaker and their minds simpler, though they too were born of magic.

Servus live on a peculiar diet: they consume only baked goods and pastries.

Giants The forces behind natural disasters—storms, earthquakes, volcanic eruptions. Forged by the muses, giants are embodiments of destruction without true sentience.

Dragons Guardians of treasures and ancient places. Shaped by the muses as eternal wardens of resilience, dragons are bound to the lands they protect and act in service of them.

Humans Makers of societies, builders of cities, and seekers of knowledge. Yet, their ambition often brings war, conflict, and greed, leaving scars upon the world. Magic does not come naturally to humans, but they remain vulnerable to the blessings and curses of faeries.

Witches Humans who dedicate their lives to the study of magic. Though they lack innate power, witches draw upon the world’s ambient magic and shape it through study, ritual, and will.

Magic

All magic is derivative of Ea. The faeries, the Servus, and the land, all have inherent magical ability. Characters have a fragment of usable magic in the form of curses, blessings, and honors. These are open to interpretation - what may seem like a blessing for one can be a curse on another.

Blessings

Blessings inspire, empower, and guide. They are gifts bestowed to fulfill a divine purpose, whether chosen by the recipient or imposed by the faeries. Faeries most often bless royal children, granting them virtues such as beauty, courage, or wisdom.

Curses

Curses torment and unravel. They are laid upon those who earn the wrath of the faeries, twisting existence into a burden. The cursed are often driven by obsessive, self-imposed goals that slowly erode their sanity. Yet even within torment, a cursed life may still find moments of meaning or even greatness.

Honors

Honors are objects imbued with blessings or curses, yet lacking will or awareness of their own. Though inanimate, they carry immense power. They may be granted a form, but until then, they remain silent vessels of enchantment.

test